It was also added to the Nikkei Stock Average in October.įor Q4, Nexon expects revenue between ¥60.7 billion ($577 million) and ¥65.5 billion ($622 million), up 23% to 33% year-over-year. dollar-denominated cash deposits.Īdditionally, Nexon announced that its initiative to invest $1.5 billion in global entertainment companies is proceeding as planned, with the company having thus far invested ¥85.9 billion ($816 million) (54%) of its fund. Net income was also below outlook at ¥16.3 billion ($155 million) due to operating income underperformance and an ¥8.6 billion ($82 million) FX loss, primarily on U.S. Though operating income was below outlook at ¥27.6 billion ($262 million), it was nonetheless a new record for Q3 operating income, up 13% year-over-year and driven by strong performance in Korea despite a ¥3 billion ($28 million) impairment loss.
#Kartrider korea Pc
PC games made up the remainder of the total with revenue up 20% year-over-year, driven by franchises across multiple markets including MapleStory, Dungeon&Fighter, Sudden Attack and FIFA Online 4 in Korea. Mobile game revenue accounted for 42% of the total, up 140% year-over-year thanks to three titles exceeding the company's expectations for the quarter: The Kingdom of the Winds: Yeon, KartRider Rush+ and V4. And with the industry beginning to go wireless the future of Korea's online gaming industry looks bright.MapleStory publisher Nexon just posted its best Q3 ever, with revenue up 52% year-over-year to ¥79.4 billion ($754 million). While other industries reel from the repercussions of the slow economy the online game industry remains robust. "There are newly emerging countries like Russia, Middle Eastern, Europe and Middle Asia, and because the Korean technologies and IPs are very well received by the game players in those countries as well, so there are high possibilities that Korean games go there first, and develop the markets and do better than other countries."
That surpasses an original goal set for 2010 and the government now aims to achieve 3-point-6 billion dollars of exports by 2012. The government actively promotes the industry, and according to the Korea Game Development and Promotion Institute online game exports increased by more than 35 percent in 2008 to a total value of over one billion US dollars. Kartrider is only one of Korea's numerous profitable online games. [Reporter : JANG SOUIE "In the virtual world of Kartrider players can buy a car that looks just like the American sports car Dodge Viper for less than 10 thousand won." Drift Into High Gear With KartRider: Drift Closed Beta 2.
#Kartrider korea license
The company also makes money by letting players buy virtual spray paint, license plates and cars. From NEXON Korea comes a free-to-play cross-platform arcade kart racer game. Players can check their global ranking on the Web or chat with competitors sitting on the other side of the world. The game's easy rules and creative features deserve much of the credit for the Kartrider craze. Seasonal tournaments are held much in the same way that they are for Starcraft, attracting big crowds and having large prize pools. The game now boasts a record of having more than 800 thousand users at once in China alone. KartRider (Korean Server) KartRider is a racing game that is very popular in Korea. Membership of the game has surged exponentially ever since. Kartrider was launched by the Korean company Nexon in 2004. "I practiced a lot, and I've been in many final matches, so I'm going to win no matter what."
And the winner will take home 15 million won or roughly 10 thousand US dollars.
#Kartrider korea pro
Some people play online games for simple fun while others take it more seriously like these professional gamers playing the racing game Kartrider.ĭuring the past weekend the pro gamers spent time with fans warming up before the final match of the Buddy Buddy Cup Kartrider League scheduled for Saturday. Korea's Booming Game Industry Rises as Future Growth Engine "Korea for the World, the World for Korea." Updated : 12:00:00 KST